Friday, 16 September 2011

Friday update: Community Q&A and Studio Insider Combat Animation

The friday update is now up, with both a community Q&A and a blog about how they do those cool combat animations.

Some of the tech sounds cool, like "the programmers and animators were able to create a Lightsaber clashing system that could predict the volleys of weapons fire and other attacks being thrown at the player from all directions".

The Q&A is about PvP, which I don't really have an interest in. One thing of interest is that they want to add dual specs soon after launch:

Q: Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character? - illumineart
A: Dual Speccing is something we want to add soon after launch. Also, features like Guard, PvP Taunt, Resolve, etc. work to narrow the gap between PvP and PvE specialized skills (i.e. a +Block skill would be helpful in both PvE and PvP).
 Now that is probably not advanced class respec, but respec within the advanced class. Still, dual spec is pretty much essential if you want to run with a low number of players but still fill a gap in the hardest PvE content.

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