Continuing my starter guide to the Jedi Knight and Sith Warrior, at low levels, before the Advanced Class. See Part One for gameplay, resources and reactive abilities.
Spell Rotations
Rotations or priority as such, given 
there are no fixed rotations here. At low levels, you only have the one 
"form" where you just make Focus/Rage by striking, so things are simple.
Enter
 combat with a Force Leap/Charge, which builds up 3 Focus/Rage. Then do a
 Force Sweep/Smash to AOE damage the mob pack and stun them. At this 
point I tend to build some Focus/Rage with Strike/Assault, the basic 
attack. 
You want enough Focus/Rage to use 
Riposte/Retaliation as soon as it becomes available, which means not 
hovering around 0 but probably 3 Focus/Rage.
However if
 the mobs are due to die, either spend all the Focus/Rage or be ready to
 Force Leap/Charge into another mob straight away, then spam some high 
Focus/Rage attacks on the next mobs for lots of damage. Wasting 
Focus/Rage makes the Jedi and Sith cry, you see.
Story Line
In
 this regard the two classes are quite different. The Sith Warrior story
 line involves doing missions for your Sith Master, being his personal 
"attack dog" and terrorizing the systems on his behalf. You assist in 
helping him gain power in the Sith Empire. The SW story line is very 
cool.
The JK on the other hand travels the galaxy 
aiding people and trying to root out a dark menace which the Jedi have 
detected, but can't put their finger on. The Jedi story, compared to the
 Sith one, is far more "nice" as you'd expect, but I have found some fun
 being mean and all dark side. 
Dark/Light Side
Dark and Light side
 choices are available for either the Jedi or Sith. On both sides there 
is gear for either alignment, my Jedi has gone to the dark side and has 
Dark I alignment, so she can use a red light saber crystal. 
There
 is a lot of fun to be had being a dark side Jedi, you get to do bad 
things and not many people find out, only your companion tends to know 
what you are doing. You simply lie to the Npcs and they buy it. Of 
course a light side Jedi will be as you expect.
Dark 
side Sith is most suitable for the messages of strength, domination and 
power the Sith project. Still, there are ample chances to be a total 
maniac in the story. You can also play nice and spare those you could execute, try to avoid killing people unnecessarily, which will get you light side points.
Companions
The
 companions available to the low level JK and SW are a tank type with 
ranged damage, and a ranged damage dealer respectively. These will both perform the role of ranged damage dealers, although I found the SW companion a bit more annoying, it's all down to personal taste of course.
Next part soon.
 
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