Continuing my starter guide to the Jedi Knight and Sith Warrior, at low levels, before the Advanced Class. See Part One for gameplay, resources and reactive abilities.
Spell Rotations
Rotations or priority as such, given
there are no fixed rotations here. At low levels, you only have the one
"form" where you just make Focus/Rage by striking, so things are simple.
Enter
combat with a Force Leap/Charge, which builds up 3 Focus/Rage. Then do a
Force Sweep/Smash to AOE damage the mob pack and stun them. At this
point I tend to build some Focus/Rage with Strike/Assault, the basic
attack.
You want enough Focus/Rage to use
Riposte/Retaliation as soon as it becomes available, which means not
hovering around 0 but probably 3 Focus/Rage.
However if
the mobs are due to die, either spend all the Focus/Rage or be ready to
Force Leap/Charge into another mob straight away, then spam some high
Focus/Rage attacks on the next mobs for lots of damage. Wasting
Focus/Rage makes the Jedi and Sith cry, you see.
Story Line
In
this regard the two classes are quite different. The Sith Warrior story
line involves doing missions for your Sith Master, being his personal
"attack dog" and terrorizing the systems on his behalf. You assist in
helping him gain power in the Sith Empire. The SW story line is very
cool.
The JK on the other hand travels the galaxy
aiding people and trying to root out a dark menace which the Jedi have
detected, but can't put their finger on. The Jedi story, compared to the
Sith one, is far more "nice" as you'd expect, but I have found some fun
being mean and all dark side.
Dark/Light Side
Dark and Light side
choices are available for either the Jedi or Sith. On both sides there
is gear for either alignment, my Jedi has gone to the dark side and has
Dark I alignment, so she can use a red light saber crystal.
There
is a lot of fun to be had being a dark side Jedi, you get to do bad
things and not many people find out, only your companion tends to know
what you are doing. You simply lie to the Npcs and they buy it. Of
course a light side Jedi will be as you expect.
Dark
side Sith is most suitable for the messages of strength, domination and
power the Sith project. Still, there are ample chances to be a total
maniac in the story. You can also play nice and spare those you could execute, try to avoid killing people unnecessarily, which will get you light side points.
Companions
The
companions available to the low level JK and SW are a tank type with
ranged damage, and a ranged damage dealer respectively. These will both perform the role of ranged damage dealers, although I found the SW companion a bit more annoying, it's all down to personal taste of course.
Next part soon.
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