Given I am playing the Sith Warrior (SW) and Jedi Knight (JK), let's get going with some guides.
This
first one given an introduction to the classes, but only talks about
the base class, not the Advanced classes available for Sith Warrior or
Jedi Knight.
Game Play At Early Levels
The
game play for the SW and JK is exactly the same. The classes are both
melee heavy, with little ranged abilities. You are up close and
personal, waving your light saber in mobs' faces, hitting them to do
damage.
One ranged ability worth mentioning however is
Force Leap/Charge, which is an awesome charge effect where you leap
through the air and land on the targeted mob with a smash. This is
usually ready for each mob pull, and gives the JK and SW great mobility
across a battle field.
You have no direct healing
spells apart from the out of combat one, so you are quite reliant on
killing mobs before they kill you, or using a healing companion when you
get one.
Having said that, you have a number of
powerful defensive cooldowns to use when the stuff hits the fan, such as
a 40% damage reduction, or a very slow heal over time which can
sometimes make a difference.
AOE damage for the JK and
SW are quite weak. You get Force Sweep/Smash which damage mobs and stun
weak ones, but it is for 5 mobs only and limited to 5 meters. It is on a
15 second cool down, so is only useful once during a typical fight.
After that there is nothing at early levels.
Resource
The
JK and SW use Focus and Rage as a resource respectively. They are the
same thing, just different names. Each starts at 0 and builds during
combat - some of your attacks will generate Focus/Rage, and some will
consume it. Your maximum Focus/Rage is 12, so the combat involves using
basic attacks to build it, then spending it on specials.
Force
Leap/Charge builds 3 Focus/Rage, which is enough to pull off a Force
Sweep/Smash straight away, thus doing a load of AOE damage to a mob pack
and stunning them.
Reactive Abilities
There
is Riposte/Retaliation, which can be used when a mob dodges or blocks
your attacks, costs 3 Focus/Rage, never misses and is off the global
cooldown. This means as soon as the icon lights up, you can use the
attack, and should do so.
Part Two
Part Three
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